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Consulting · Additive manufacturing

Design it properly, then make it.

Anderson's Custom is a custom solutions shop with two halves: software consulting for teams whose systems have to hold up, and additive manufacturing for the parts that have to exist next week. One set of people takes the problem from a sketch through to something you can hold.

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Two halves of one shop

Most shops do one or the other. The interesting problems need both.

Track one

Technology consulting

Architecture, delivery, and the unglamorous work of making a software team predictable. We take a problem end to end rather than renting you a pair of hands for a sprint.

  • Architecture review and technical due diligence
  • Platform and developer-experience work
  • Build-versus-buy decisions, argued on maintenance cost
  • Fractional technical leadership

What the consulting covers

Track two

Additive manufacturing

Prototypes, jigs, fixtures and short production runs in plastic. One part or a few hundred, from your CAD or from a sketch and a conversation about what it has to survive.

  • Prototype parts, measured in days rather than weeks
  • Short-run and bridge production before tooling makes sense
  • Jigs, fixtures and shop tooling
  • Design-for-additive review before anything is printed

What the shop can make

How we work

We solve problems.

Not "deliver requirements". Most requests arrive as a solution somebody has already picked, and the useful work sits one layer underneath it. Every job runs the same four steps, whether the problem turns out to be a bracket or a build pipeline.

  1. 01

    Define

    Find the shape of the problem. What is going wrong, who it costs, where the edges are, and which parts we are not going to touch. Enough resolution to spot the rabbit holes, and no more, because past that point we have designed the thing before working out whether it is the right thing.

  2. 02

    Baseline

    Write down how bad it is now, in numbers wherever numbers exist. A solution is only ever better than something, and if that something was never measured then "better" is an opinion. This is also the step that sometimes ends a job early. That is a good outcome, and a cheap one.

  3. 03

    Solve

    Settle the approach at the coarsest level that still commits us: real enough to build against, loose enough to absorb what the work teaches. De-risk whatever nobody here has done before. Then set an appetite, which is what solving this is worth rather than a guess at how long it will take.

  4. 04

    Deliver

    Iterate until it is finished, judged against the baseline rather than against a feeling. Scope flexes and the appetite does not. Done means measured, handed over, and still standing up without us.

Next step

Send a drawing, a CAD file, or a paragraph describing the problem. We will tell you plainly whether this is work we should be doing.

Start a conversation What we do